Some more or less recent stuff, focussed on GIFs. Or other web animations. Or something else loosely connected to that.
There will be a conference about “The New Imageries of GIF Culture”, 24 – 25 November 2016 in Bologna. I know this is on very short notice, but I also just read about it a week or so ago. Luckily, the organisers will provide live streaming of the presentations. If you can’t get enough of GIF research, check out their bibliography.
„GIFilter“ is a university project that analysed the main GIF design paradigms and presents the outcome with a poster series.
As neural networks lately are applied to, well, everything, it was only a matter of time until someone develops a GIF search engine on the basis of deep learning and here it is: DeepGIF.
Tom Moody comments on a GIF animation history article and points out a crucial point about Giphy that I can very much relate to:
”Once GIFs have a reliable central location where they can be created, stored, and tweaked, people will stop saving them to their individual devices. Then, the GIF as a free-floating entity will finally shrivel up and die — there will only be Giphy.“
Vine is shutting down. Here we see what could happen to any proprietary piece of software – no matter how popular or important for web culture, it can be discontinued at any time. GIFs however, are not bound to a certain service (yet – despite all the effort Giphy is putting into its GIF domination;) so their fortune mainly depends on the users themselves.
And finally here are three academic papers about GIFs, the latter two of which I haven’t had the time to read entirely yet. But I’m sure that you are able to comprehend them yourselves:)
Gürsimsek, Ödül Akyapi (2016): ”Animated GIFs as vernacular graphic design: producing Tumblr blogs“
The author focusses on GIFs related to the series ”Lost“ and how they are appropriated by Tumblr users. She draws some interesting conclusions, including a handy definition of GIF literacy: “GIF literacy is the ability to remediate televisual performance into social cues to be used in vernacular digital communication. This is coupled with the literacy of using image editing software.” (p.347)
Chiarini, Alessandra (2016): ”The Multiplicity of the Loop: The Dialectics of Stillness and Movement in the Cinemagraph“
Gygli, Michael; Soleymani, Mohammad (2016): ”Analyzing and Predicting GIF Interestingness“